SKINS PAYOUT ENVELOPES
Following is an example of what can be printed on envelopes used to distribute the winnings for each skins
game. Values of skins for each end are shown. Note that by downloading and running the Excel (XLS) file,
amounts can be editted as appropriate. The excel file is set up to print on #10 envelopes (4.12" x 9.5").

Care should be taken to include in each envelope change that can be divided regardless of the amount won
by each team. The suggested currency amounts are included for this example, that not only allow division
between teams (no matter how many skins were won), but also allows division between partners. When
dividing, start by paying the largest winners with the largest denominations of currency.

For $23 Games: (2 x $5, 4 x $2, 4 x $1, 4 x $0.25)
OTHER COMPETITIONS
1) If you have a basic knowledge of Microsoft Excel, you can download the Excel file that you can save,
open, and revise day names and draw times, and print. This also allows you to enter team names and
have them randomly ordered and entered on the draw. Each file contains specific directions on how to
go about doing this on the first sheet. To use this option, click the XLS button immediately below.

The downloaded Excel files contain macros (to do the random selection, and place the names on the
draw) so
your system must allow downloading of macros.
Finally, you have more options here, but by using the Excel program you have much more control and many
more options.
2) to print a default draw with generic day names and default draw times. To do this, click on the PDF
button by the appropriate entry in the table below. This will show the draw in Adobe Reader, which you
can then print or save.
SQUARE DRAWS
Square draws are available only in Excel (XLS) form, since there are so many different numbers of teams and
sheets of ice possible, as well as draw times. These are all adjustable in the program, and the schedules are
generated automatically. A square draw win / loss record form is also produced. Click to download, then follow
the instructions on the first sheet. This should work for from 2 to 8 sheets, and 3 to 64 teams (I haven't tried all
the combinations!).
GROUPED SQUARE DRAWS
As above, this is available only in Excel (XLS) form, for the same and more reasons. This is similar to the
above program, but allows separate groups within the same scheduled draw times; that is, if you have large
numbers of teams and wish to segregate them according to ability, you can do that. The options are all
adjustable in the program, and the schedules are generated automatically. Square draw win / loss record
forms are also produced. Click to download, then follow the instructions on the first sheet. This should work for
from 2 to 8 sheets, from 1 to 8 groups, and from 3 to 24 teams in various groups (I haven't tried all the
combinations!).
FOUR EVENT/THREE GAMES GUARANTEED DRAWS
MODIFIED DOUBLE AND TRIPLE KNOCKOUT
STAKES DRAWS
For determining a single event champion when there isn’t time (or too many teams) for a
round robin followed by a playoff, the Modified Double Knock Out, or better yet the Modified
Triple Knock Out (possibly followed by a playoff) are generally considered the most fair
draws, since nobody is eliminated by a single loss (everyone can have a bad game). The
following Excel files can be downloaded (free) for the appropriate number of teams, and
amount of ice available. They are left in Excel format to ease editing. You can adjust days
and times by making changes in columns F & G on sheet “T”. If you have more sheets of ice
available than indicated on the specific draw, you can change the ice allocation directly on
the “DRAW” sheet, and also set up the print properties most suitable for you. The MTKO
draws specify a specific number of qualifiers, so may need a playoff to determine the final
winner – a single knock out draw is suitable for that, or you may have another preferred
draw.

Click on the PDF button to download the specific draw in Adobe.pdf format.
Stakes draws are set up such that each team begins the competition with an equal "stake" ($32 works best).
After each game, half of the loser's stake
at that time is transfered to the winners. Note that no team can ever
be reduced to zero. These draws are available only in PDF form as they are generated with little or no
automation. Teams should
NOT be entered on these draws prior to the teams arriving for the event.
www.sturling.net
There are two basic options for obtaining draws from this site:
1) Many blank draws may be downloaded as Adobe PDF files, and printed, by clicking the
appropriate button;
2) If you are familiar with Excel, you can download and run the programs that generate the
draws. This provides many more options, such as entering the team names on the draw, revising
times, or editting in any changes you would like. Instructions for using these programs are
included on the first sheet of the Excel (XLS) file.
PROGRESSIVE CASH DRAWS
Click on the PDF button to download the specific draw in Adobe.pdf format.
This draw is so named because as the competition proceeds opponents become more evenly matched (on the
basis of their win / loss record on that day), and the payout for each game increases.

The progressive draw retains most of the advantages of the stakes draw (described below):
- Each team plays exactly three games during the competition (perfect for a one day competition);
- Any even number of teams, 6 and over (depending on available ice), can be easily accommodated by combining
the various draws; when adequate ice is available, you should use the larger group draws rather than combining
group of 6 draws, as these are preferable; if you cannot fill all ice available, draws for lesser sheets can be used;
note than when combining draws at the same time slot, ice assignment will have to be adjusted;
- Scheduling such that each team plays on alternate draws is readily arranged.

The progressive draw has several advantages over the stakes draw, resulting from a reduction in randomness:
- Opposition after the first game is not totally random, but depends on the win / loss record of both teams; this
makes the competition more balanced for all teams, and results in a more valid winner of the spiel. Note that this
always works perfectly for the groups of 8, where opponents always have identical records; for other groups, this is
not possible, since after the first game there may be an uneven number of winners and losers so one loser must
play one of the winners. Similarly, in the third game, there may be less opportunity for even matching since no one
can play the same team a second time. Yet the matching is done to be as even as possible.
- The prize value of the third game increases regardless of previous success, as teams become more evenly
matched, so everyone still plays for a significant amount, adding to the building drama of the competition; Unlike
stakes, all teams have the same risk / reward ratio;
- All teams with the same record at the end of the day receive the same prize money (not randomly dependent on
who they met when, and how well the opposition has previously done);
- The prize payout among teams is predictable, so much less small change is necessary and no team has to be
paid a substantial amount in small change; the team winnings are multiples of $5, making record keeping simpler;
- With a $50 entry fee and $20, $25, and $30 game values, the club profit is 25% (very slightly higher than with the
$44 entry and $32 stake), yet the total payout is also higher, and is more evenly distributed among the entrants,
encouraging future entry for the majority.

Note that if groups are combined on the same draw that ice allocation will have to be adjusted. Also, these draws
are best printed on legal sized paper (8.5 x 14), in landscape format.