|
SKINS PAYOUT ENVELOPES
|
Following is an example of what can be
printed on envelopes used to distribute the winnings for
each skins
game. Values of skins for each end are shown. Note that by downloading and running the Excel (XLS) file, amounts can be editted as appropriate. The excel file is set up to print on #10 envelopes (4.12" x 9.5"). Care should be taken to include in each envelope change that can be divided regardless of the amount won by each team. The suggested currency amounts are included for this example, that not only allow division between teams (no matter how many skins were won), but also allows division between partners. When dividing, start by paying the largest winners with the largest denominations of currency. For $23 Games: (2 x $5, 4 x $2, 4 x $1, 4 x $0.25) |
OTHER COMPETITIONS
|
1) If you have a basic knowledge of
Microsoft Excel, you can download the Excel file that you
can save,
open, and revise day names and draw times, and print. This also allows you to enter team names and have them randomly ordered and entered on the draw. Each file contains specific directions on how to go about doing this on the first sheet. To use this option, click the XLS button immediately below. The downloaded Excel files contain macros (to do the random selection, and place the names on the draw) so your system must allow downloading of macros. |
Finally, you have more options here, but
by using the Excel program you have much more control and
many
more options. |
2) to print a default draw with generic
day names and default draw times. To do this, click on the
PDF
button by the appropriate entry in the table below. This will show the draw in Adobe Reader, which you can then print or save. |
SQUARE DRAWS
|
Square draws are available only in Excel
(XLS) form, since there are so many different numbers of
teams and
sheets of ice possible, as well as draw times. These are all adjustable in the program, and the schedules are generated automatically. A square draw win / loss record form is also produced. Click to download, then follow the instructions on the first sheet. This should work for from 2 to 8 sheets, and 3 to 64 teams (I haven't tried all the combinations!). |
GROUPED SQUARE DRAWS
|
As above, this is available only in Excel
(XLS) form, for the same and more reasons. This is similar
to the
above program, but allows separate groups within the same scheduled draw times; that is, if you have large numbers of teams and wish to segregate them according to ability, you can do that. The options are all adjustable in the program, and the schedules are generated automatically. Square draw win / loss record forms are also produced. Click to download, then follow the instructions on the first sheet. This should work for from 2 to 8 sheets, from 1 to 8 groups, and from 3 to 24 teams in various groups (I haven't tried all the combinations!). |
FOUR EVENT/THREE GAMES GUARANTEED DRAWS
|
MODIFIED DOUBLE AND TRIPLE KNOCKOUT
|
STAKES DRAWS
|
For determining a single event champion
when there isn’t time (or too many teams) for a
round robin followed by a playoff, the Modified Double Knock Out, or better yet the Modified Triple Knock Out (possibly followed by a playoff) are generally considered the most fair draws, since nobody is eliminated by a single loss (everyone can have a bad game). The following Excel files can be downloaded (free) for the appropriate number of teams, and amount of ice available. They are left in Excel format to ease editing. You can adjust days and times by making changes in columns F & G on sheet “T”. If you have more sheets of ice available than indicated on the specific draw, you can change the ice allocation directly on the “DRAW” sheet, and also set up the print properties most suitable for you. The MTKO draws specify a specific number of qualifiers, so may need a playoff to determine the final winner – a single knock out draw is suitable for that, or you may have another preferred draw. |
Click on the PDF button to download the
specific draw in Adobe.pdf format.
|
Stakes draws are set up such that each
team begins the competition with an equal "stake" ($40.
works best), with an
entry fee of $60.00. After each game,
half of the loser's stake at
that time is transferred to
the winners. Note that no team can ever be reduced to zero.
These draws are available only in PDF form as they are
generated with little or no automation
Teams should NOT be entered on these draws prior to the teams arriving for the event. Club profit is 33.3% per event |
www.sturling.net
|
There are two basic options for obtaining
draws from this site:
1) Many blank draws may be downloaded as Adobe PDF files, and printed, by clicking the appropriate button; 2) If you are familiar with Excel, you can download and run the programs that generate the draws. This provides many more options, such as entering the team names on the draw, revising times, or editting in any changes you would like. Instructions for using these programs are included on the first sheet of the Excel (XLS) file. |
PROGRESSIVE CASH DRAWS
|
Click on the PDF button to download the
specific draw in Adobe.pdf format.
|
This draw is so named because as the
competition proceeds opponents become more evenly matched
(on the
basis of their win / loss record on that day), and the payout for each game increases. The progressive draw retains most of the advantages of the stakes draw (described below): - Each team plays exactly three games during the competition (perfect for a one day competition); - Any even number of teams, 6 and over (depending on available ice), can be easily accommodated by combining the various draws; when adequate ice is available, you should use the larger group draws rather than combining group of 6 draws, as these are preferable; if you cannot fill all ice available, draws for lesser sheets can be used; note than when combining draws at the same time slot, ice assignment will have to be adjusted; - Scheduling such that each team plays on alternate draws is readily arranged. The progressive draw has several advantages over the stakes draw, resulting from a reduction in randomness: - Opposition after the first game is not totally random, but depends on the win / loss record of both teams; this makes the competition more balanced for all teams, and results in a more valid winner of the spiel. Note that this always works perfectly for the groups of 8, where opponents always have identical records; for other groups, this is not possible, since after the first game there may be an uneven number of winners and losers so one loser must play one of the winners. Similarly, in the third game, there may be less opportunity for even matching since no one can play the same team a second time. Yet the matching is done to be as even as possible. - The prize value of the third game increases regardless of previous success, as teams become more evenly matched, so everyone still plays for a significant amount, adding to the building drama of the competition; Unlike stakes, all teams have the same risk / reward ratio; - All teams with the same record at the end of the day receive the same prize money (not randomly dependent on who they met when, and how well the opposition has previously done); - The prize payout among teams is predictable, so much less small change is necessary and no team has to be paid a substantial amount in small change; the team winnings are multiples of $5, making record keeping simpler; - With a $60 entry fee and $20, $25, and $30 game values, the club profit is 37.5% per event and is more evenly distributed among
the entrants; thus encouraging future entry for the
majority.
Note that if groups are combined on the same draw that ice allocation will have to be adjusted. Also, these draws are best printed on legal sized paper (8.5 x 14), in landscape format. |