www.sturling.net
SELECT
Great! It’s time to make a commitment. This has been done hundreds of times before,
and it’s not all that difficult. Just follow the steps here and take advantage of what has
been learned through experience.

Event type and dates are interrelated since different event types require different lengths
of time (number of draws). Optimally, each team should curl three games in one day.
More than three games results in a marathon event or involves more travel, which is hard
on the senior curlers and results in less entries.

The most popular Sturling competition is the Stakes draw, and is very straightforward,
easy to run cash spiel. This can be run for ANY even number of teams, no matter how
much ice you have (see the www.sturling.net website, ‘Draws’ page). The one day spiels
are very appealing, as they don’t require a big commitment by the players, and minimize
traveling.

If you are hosting a championship event, remember that the emphasis is different.
Although there may (and should) be some game-by-game winnings, there is really only
one MAIN prize – to be declared champion. Therefore everyone should be given a fair
chance at that prize, which usually means a modified double or triple knockout qualifier,
or round robin (depending on the number of entrants), with some kind of final playoff.

Don't overlook the possibility of a Skins competition.
1) SELECT EVENT TYPE, DATES(S)
Your poster should contain the following elements:
a) Where the event is to take place,
b) When it will be,
c) What type of event it is, and the main special features,
d) How much the entry fee is, and
e) Who to contact for information, and to enter.

A few graphics will make your poster more attractive, and draw attention. Color also
helps.

Some examples of posters can be viewed on the 'PRODUCTS' page.
Write down your entries as soon as possible after getting them. To forget anyone is a
serious gaff (and it can happen).

Collect BOTH team members names, as far as is possible. Get the correct spellings --
people appreciate having their names spelled correctly.

Record phone numbers, and when available, email addresses. Email is by far the easiest
way to get back to people.

Note any special requests, such as prefered starting draw times.

A useful entry form can be downloaded and printed out by Clicking Here.
2) CREATE POSTER
Choose the specific draw you want to use (help with this can be found on the DRAWS
page), for the number of teams entered and the sheets of ice available. Note that for the
Stakes draws, any even number of teams can be accommodated. If you have less than
the optimum number for the ice you have, select a draw for a lesser number of sheets,
and combine that with a draw for more sheets, using the earlier and later draw portions
of each.

Revise specific draw times if prefered. One draw each hour seems to be ideal, with a
break after each three draws for ice maintenance (sweeping, pebbling, and nipping).

Randomly divide the teams into groups for the earlier and later starting draws, but DO
NOT enter teams on the draw at this time. Teams should only be entered on the draw
when they appear at the event, again by random draw, so that everyone is present and
can witness that the draw is truly unbiased.

It is useful at this time to prepare a schedule of the events, which can be distributed to
the staff and others involved with running the event.
Contact each team to confirm their entry, and to inform them of their start time. Email is
the easiest way to do this, when possible, since there is less hassle making contact, but
be sure to request a response to be sure the message was received.
Be sure arrangements are made, and the proper people are notified for things such as
the provision of lunch, and ice preparation and maintenance.

Have intended prizes available, and for cash payouts (such as Stakes draws), have the
necessary change to be able to pay each person the proper amount. The stakes draws
available on this site have a list, in the lower left hand corner, of the numbers of each
denomination necessary to guarantee this.
Post the rules of the event. (Download, then print, from the RULES page.)

Complete and post the draw, and keep it updated.

If desired, greet and welcome the teams. Notify everyone of any special rules for the
event, and of special arrangements. Start each draw at the appropriate time. Be
prepared to answer questions, and to address unforeseen problems.

Make the prize presentations and payouts.

Take pictures of the event winners. For Stakes draws, this is normally meant that team(s)
that won more money than any other teams. Pictures should be at a reasonably high
resolution (close up), with minimum background (and preferably a plain background).
Send the names of the winners, their picture, and where they are from to
admin@sturling.net, for posting on the EVENTS page, under RESULTS, of this website.

The same, with a description of the event, can be sent to any local newspaper.

If you had event sponsors, a thank you note is generally appreciated, and makes them
more receptive for the next time.
4) COLLECT ENTRIES
9) FOLLOW-UP
8) RUN EVENT
Okay...well done. I'm sure there were many who appreciated your efforts. Why not do it
again? And you don't have to wait until next year -- many clubs have several of these
events each year, with great success. Now is the time to start thinking about the next one!
You now know it's not that hard, and I'm sure you're aware of details you can change to
make it even better. Good luck!
7) ARRANGE DETAILS
10) REPEAT
6) NOTIFY TEAMS
a) Send your poster (or at least the event details) to admin@sturling.net, so it gets
posted on the EVENTS page of the sturling website.
b) Put the poster up in appropriate places around your community, and nearby
communities.
c) Contact local newspapers and/or radio stations to see if they will publicize your event
(taking a copy of your poster is an easy way to pass on the correct relevant details).
d) If necessary, phoning or emailing entrants from previous years, and inviting them back,
can bolster your entries.
5) CHOOSE DRAW
3) ADVERTISE
CREATE
ADVERTISE
COLLECT
CHOOSE
NOTIFY
ARRANGE
RUN
FOLLOW-UP
REPEAT
STURLING EVENT HOSTING WHEEL OF SUCCESS

EVENT TYPE,
DATE(S)

POSTER

ENTRIES

DRAW

TEAMS

DETAILS

EVENT
What follows are some tips to help in the hosting of a Sturling event. By following these few
easy steps you can be assured of a sucessful event. Just click on the underlined portion of
each step title to jump to a few details for that step, or just scroll down. Best of luck!
WHY DO BONSPIELS FAIL? Consider the following.

LIST of some PROHIBITIVE BONSPIELS
# 1 Age:
> Seniors, over age xx (sometimes varies, and may include a team average age restriction),
> Masters, over age xx,
> Juniors, under age xx,
> Juvenile, under age xx,
> Bantam, under age xx, etc.
# 2 Gender:
> Ladies only,
>Men only,
>Mixed, 2 male, 2 female, or 1 of opposite sex.
# 3 Specific Groups:
>Closed - curling club members only,
>Occupational - Police, Firemen, Postal workers, Farmers, etc, etc.
>Organization members - Legion, Individual religions, University students, etc.
# 4 Specific Conditions:
>Grannies - must have a grand-child to enter,
>Must partner with a non-curler,
>Must partner with someone not a member of a particular league.
# 5 Delivery style:
>Slide only,
>Stick only,
......2-person teams,
......4-person teams,
>1 stick, 1 slide,
>Wheelchair only.
# 6 Team makeup:
>Single entries only (teams to be drawn / arranged),
>Limits on the basis of previous accomplishments.

Question: is it possible to host a spiel with enough entries, and to have fun, with all these restrictions
(limitations)?

Or is this simply crazy prejudiced thinking at a time when curling is on the down cycle. Everyone wants what
is best for themselves, without broader consideration of benefit. What has happened to just getting curlers,
family and friends, together for a good time at the rink? Who would not jump at the chance to curl with your
family - a spouse, child, grandchild, or even great-grandchild? Who would deny this opportunity to a fellow
curler? Sturling has had participants from age 9 to 94, all playing together.