The following concept has been found to increase the "stake" in regular league curling, discouraging
canceling or missing games, and adding a whole lot of interest!

Before the beginning of each square draw, a "stake" is collected from each team wishing to participate in this
competition (all teams are not required to enter) -- for example, $20.00 per team ($10.00 per person) -- the
only input for the whole of that square draw. Then, whenever two participating teams play, one-quarter of the
losing team's stake is transferred to the winning team (on paper only). Absent teams lose one-quarter of their
stake. At the end of the draw, the collected money is distributed according to each team's final stake. When
a non-participating team is played, your stake does not change.

As an example, consider an eight team square draw, with all teams participating, and follow a few
hypothetical games.
STURLING STAKES
As of 17 Jan 2006
Below are eight possible shots to test a player’s skill. Each competitor will throw two rocks for each skill; and
only the score of the better of the two shots will be used. NO SWEEPING is allowed. All shots will be toward
the home end. Points will be awarded as outlined below, and accumulated for each individual. Each skill is
worth a possible 6 points.
Note that no team's stake ever goes to zero, since only one-quarter of what they have at the time is ever
deducted. Even with all seven games being lost, that team would end up with $2.00. The most that can be
won depends on the amount the opposition has at the time they are played. In the above example, teams
A1 and A5 have both had 3 consecutive wins, but have accumulated different amounts.
STURLING SKILLS
as of 28 Mar 2006
NOTE: the following concept has been used for bonspiel draws as well (see "DRAWS"), except 1/2 rather than
1/4 of the loser's stake is transfered. One half of the stake works better with the fewer number of games
played in a bonspiel, and keeps the monetary values even. The quarter stake works better over the longer time
frame as it is more fair to a team losing few games, particularly near the end.

Sturling Rules - Dec 20 2022
STURLING RULES
As of Dec 20, 2022
Download the Sturling Skins Rules
www.sturling.net
STURLING SKINS RULES
As of Jan. 22, 2023
Each team will alternately deliver five stones per six end game by one team member against their opponent.

A coin toss will determine which team gets the hammer and the placement of rocks to start the game.
To start an end, each team will place one stone in either positions “A” or “B”

The team delivering first will place their stone in position “A”: in a Guard position-bisecting the center line
7 feet 6 inches from the top of the house.
The team with hammer will place their stone in position "B": in the House-bisecting the center line and
with the back of the stone touching the outer 4 foot ring behind the button.

The team that has their rock in-front of house is trying to steal the skin by getting one rock closest to pin. The team
that has their rock at back of 4 foot must get two rocks closest to pin to win the skin (they already have one set in the house)

Note: following the first end, the team that lost the skin shall have the choice
         to score one or two rocks closest to the pin in the next end.

If a team does not win the skin it is called a carry over and that end marker is placed as a blank on score board
(strategy:  if you can not win the skin then force a carry-over)
Team that wins the next skin; collects the carry overs and adds them to their side of score board.
Score board is just there to record the number of skins won and which ones
(note the skins value increases as the game progresses)

If there is a carry over then the rocks are set up in the opposite order and the team
that had to score one now has to to score two rocks closest to the pin to win the skin and collect the carry-overs.


If there is a carry-over on the sixth end;
that skin is awarded to the team that draws a rock closest to the tee (of all four players)

To begin the next end of play; one rock from each team is sent back to the other end to set in place to start a new end
(each end is like a new game).

Modified Free Guard Zone: no stone in play, including the "positioned" stones and those in the house, can be moved to
an out-of-play position prior to delivery of the fourth stone of the end. If there is a violation, without exception, the
delivered stone shall be removed from play, and any displaced stone(s) shall be replaced to their original position
by the non-offending team.

Other rules of Sturling apply: visit the Rules page at  www.sturling.net

STURLING ALBERTA
CHAMPIONSHIP RULES
As of 03 Nov 2015
STURLING - DOUBLES RULES         Download the Sturling Doubles Rules
As of Jan. 22, 2023              
                     
Scoring is the same as regular Sturling curling – 6 end games.

Each team will alternately deliver five stones per end by one team member against their opponent.

A coin toss will determine which team gets the hammer and the placement of rocks to start the game.
To start an end, each team will place one stone in either positions “A” or “B”

The team delivering first will place their stone in position “A”: in a Guard position-bisecting the center line
7 feet 6 inches from the top of the house.
The team with hammer will place their stone in position "B": in the House-bisecting the center line and
with the back of the stone touching the outer 4 foot ring behind the button.

Modified Free Guard Zone: no stone in play, including the "positioned" stones and those in the house, can be moved to
an out-of-play position prior to delivery of the fourth stone of the end. If there is a violation, without exception, the
delivered stone shall be removed from play, and any displaced stone(s) shall be replaced to their original position
by the non-offending team.

Following the first end, the team that did not score shall have the decision on the placement of positioned rocks.
If neither team scores in an end, the team that delivered the first stone in that end shall have the decision on placement
of positioned rocks in the next end.

If the score is tied after six ends; an extra end is played. One player of each team will deliver two rocks
and their partners will deliver the last three; (similar to regular Sturling)
 
                                                      
                                                                                
Other rules of Sturling apply: visit the Rules page at  www.sturling.net