The following concept has been found to
increase the "stake" in regular league curling, discouraging
canceling or missing games, and adding a whole lot of interest! Before the beginning of each square draw, a "stake" is collected from each team wishing to participate in this competition (all teams are not required to enter) -- for example, $20.00 per team ($10.00 per person) -- the only input for the whole of that square draw. Then, whenever two participating teams play, one-quarter of the losing team's stake is transferred to the winning team (on paper only). Absent teams lose one-quarter of their stake. At the end of the draw, the collected money is distributed according to each team's final stake. When a non-participating team is played, your stake does not change. As an example, consider an eight team square draw, with all teams participating, and follow a few hypothetical games. |
STURLING STAKES
As of 17 Jan 2006 |
Below are eight possible shots to test a
players skill. Each competitor will throw two rocks for
each skill; and
only the score of the better of the two shots will be used. NO SWEEPING is allowed. All shots will be toward the home end. Points will be awarded as outlined below, and accumulated for each individual. Each skill is worth a possible 6 points. |
Note that no team's stake ever goes to
zero, since only one-quarter of what they have at the time
is ever
deducted. Even with all seven games being lost, that team would end up with $2.00. The most that can be won depends on the amount the opposition has at the time they are played. In the above example, teams A1 and A5 have both had 3 consecutive wins, but have accumulated different amounts. |
STURLING SKILLS
as of 28 Mar 2006 |
NOTE: the following concept has been used
for bonspiel draws as well (see "DRAWS"), except 1/2 rather
than
1/4 of the loser's stake is transfered. One half of the stake works better with the fewer number of games played in a bonspiel, and keeps the monetary values even. The quarter stake works better over the longer time frame as it is more fair to a team losing few games, particularly near the end. |
STURLING RULES
As of Dec 20, 2022 |
www.sturling.net
|
STURLING SKINS RULES
As of Jan. 22, 2023 |
Each team will alternately deliver five
stones per six end game by one team member against their
opponent.
A coin toss will determine which team
gets the hammer and the placement of rocks to start the
game.
To start an end, each team will place
one stone in either positions A or B
The team delivering first will place
their stone in position A: in a Guard position-bisecting the center line
7 feet 6 inches from the top of the
house.
The team with hammer will place their
stone in position "B": in the House-bisecting
the center line and
with the back of
the stone touching the outer 4 foot ring behind the
button.
The team
that has their rock in-front of house is trying to
steal the skin by getting one rock closest to pin. The
team
that has their rock at back of 4 foot must get two rocks closest to pin to win the skin (they already have one set in the house) Note:
following the first end, the team that lost
the skin shall have the
choice
to score one or two rocks closest to the pin in
the next end.
If a team
does not win the skin it is called a carry over and
that end marker is placed as a blank on score
board
(strategy: if you can not win the skin then force a carry-over) Team that
wins the next skin; collects the carry overs and adds
them to their side of score board.
Score board is just there to record the number of skins won and which ones (note the skins
value increases as the game progresses)
If there
is a carry over then the rocks are set up in the
opposite order and the team
that had to score one now has to to score two rocks closest to the pin to win the skin and collect the carry-overs. If there
is a carry-over on the sixth end;
that skin
is awarded to the team that draws a rock closest to
the tee (of all four players)
To begin the next end of play; one rock from each team is sent back to the other end to set in place to start a new end (each end is like a new game). Modified Free Guard Zone: no
stone in play, including the "positioned" stones
and those in the house, can be moved to
an out-of-play position prior to
delivery of the fourth stone of the end. If there is a
violation, without exception, the
delivered stone shall be removed
from play, and any displaced stone(s) shall be
replaced to their original position
by the non-offending team.
Other rules of Sturling apply:
visit the Rules page at www.sturling.net
|
STURLING ALBERTA
CHAMPIONSHIP RULES As of 03 Nov 2015 |
STURLING - DOUBLES
RULES Download the
Sturling Doubles Rules
As of
Jan. 22, 2023
|
Scoring is the same as regular Sturling
curling 6 end games.
Each team will alternately deliver five
stones per end by one team member against their opponent.
A coin toss will determine which team
gets the hammer and the placement of rocks to start the
game.
To start an end, each team will place one
stone in either positions A or B
The team delivering first will place
their stone in position A: in a Guard position-bisecting the center line
7 feet 6 inches from the top of the
house.
The team with hammer will place their
stone in position "B": in the House-bisecting
the center line and
with the back of
the stone touching the outer 4 foot ring behind the button.
Modified Free Guard Zone: no stone
in play, including the "positioned" stones and those in the
house, can be moved to
an out-of-play position prior to delivery
of the fourth stone of the end. If there is a violation,
without exception, the
delivered stone shall be removed from
play, and any displaced stone(s) shall be replaced to their
original position
by the non-offending team.
Following the first end, the team that
did not score shall have the decision on the placement of
positioned rocks.
If neither team scores in an end, the
team that delivered the first stone in that end shall have
the decision on placement
of positioned rocks in the next end.
If the score is tied after six ends; an
extra end is played. One
player of each team will deliver
two rocks
and their partners will deliver the last
three; (similar to regular Sturling)
Other rules of Sturling apply: visit the
Rules page at www.sturling.net
|